I have been working on a GameEngine fro quite some time now, loosely following tutorials from marek-knows.com. I made a lot of changes making my GameEngine different from Marek's, but now I have made the first "really different" part. I had talked with Marek about his way he handles input, which was obviously not done too well (all inline code), so he said, why don't you go ahead and try to do it as you want - if nothing else it will be a good programming experience.
So I did. (okey, I was planning to do so from the beginning) And after a while he also asked if I could make a video about what I changed. And that I also did do. For now I have had enough of the GameEngine, but anyway - look marek's forum for my video (it's hosted on google video, but the forum has all comments and such are on the forum). Also you can download my current version of the GameEngine.
Showing posts with label GameEngine. Show all posts
Showing posts with label GameEngine. Show all posts
Sunday, November 4, 2007
Wednesday, October 10, 2007
Lacking removal and rotating triangles
Sorry I have not posted for a week or so... while I said I would.
I got my internet fixed, which meant I had things to do there, communities to visit again.
Last Sunday I went to the Lorwyn (Magic: The Gathering) prerelease. It's an amazingly good set. I really just do not understand how Wizards can say "We want the quality raised" and then not just produce a single good set, but keep following one good set up with another. But I am glad they are pulling it off. I had a strange pool (very little removal and a high number of bombs) and I focused on winning, not on winning before the opponent did. The results reflected that deck - I won the first two against not-so-strong opponents and utterly failed against in my other three matches, which were against some of the stronger players (number 1, 2 and three actually :P). I ended up seventh of fourteen. I hope I will do better saturday in the release tournament :D.
Besides that I have been working on my GameEngine project, using the tutorials from Marek-Knows.com. I have set up openGL now and I have it rotate a triangle on the screen. And all of this I did cross-platform (unlike Marek). I am really putting my own stamp on my version of the engine. Now I just have to make sure it can actually render something useful.
That was basically all I wanted to tell you right now. Stay tuned and I might post again soon :P.
I got my internet fixed, which meant I had things to do there, communities to visit again.
Last Sunday I went to the Lorwyn (Magic: The Gathering) prerelease. It's an amazingly good set. I really just do not understand how Wizards can say "We want the quality raised" and then not just produce a single good set, but keep following one good set up with another. But I am glad they are pulling it off. I had a strange pool (very little removal and a high number of bombs) and I focused on winning, not on winning before the opponent did. The results reflected that deck - I won the first two against not-so-strong opponents and utterly failed against in my other three matches, which were against some of the stronger players (number 1, 2 and three actually :P). I ended up seventh of fourteen. I hope I will do better saturday in the release tournament :D.
Besides that I have been working on my GameEngine project, using the tutorials from Marek-Knows.com. I have set up openGL now and I have it rotate a triangle on the screen. And all of this I did cross-platform (unlike Marek). I am really putting my own stamp on my version of the engine. Now I just have to make sure it can actually render something useful.
That was basically all I wanted to tell you right now. Stay tuned and I might post again soon :P.
Wednesday, September 26, 2007
Still no good news (but some semi-good news now)
Still no good news is the title I came up with for this post. Combining that title with the absence of many posts in the past period makes all of this obvious enough. I still do not have an internet connection. The semi-good news is that I have been given the green light to set up an internet connection and that i might be able to use someone else's wireless network. I still do have to arrange (and pay) everything myself.
SO... with some luck I might have an internet connection soon. So what have I been up to these days? I have been getting to know the people in the house I live in now, I have been busy working on a GamEngine, a 3d engine in c++ using openGL. I am using tutorials from Marek-knows.com, but I am modeling the source to my own likes, using a lot of different variable names, adding a class, splitting a certain class into two (as it really was two classes in one in my opinion) and (which I haven't done too much about really) making it cross-platform. I have the uplink source code (yes, I actually have the official dev cd) to guide me through it, as that's a brilliant openGL using c++ application that is cross-platform. Even though the game is 2d it does really help me, and I needed that help.
The lack of internet increased my need for a good portable solution, so I have set up my USB drive to be a powerful platform. I had some applications on it already, but now I saw a friend had the Portable Apps menu (portableapps.com) and I liked it a lot. I installed it and made sure I had all the programs I wanted on it.
I salute to everyone, hoping that I will soon have internet again, so have a good time, and I will keep you (if there is any you, I am not so sure of that) updated if there are any major changes in my situation.
SO... with some luck I might have an internet connection soon. So what have I been up to these days? I have been getting to know the people in the house I live in now, I have been busy working on a GamEngine, a 3d engine in c++ using openGL. I am using tutorials from Marek-knows.com, but I am modeling the source to my own likes, using a lot of different variable names, adding a class, splitting a certain class into two (as it really was two classes in one in my opinion) and (which I haven't done too much about really) making it cross-platform. I have the uplink source code (yes, I actually have the official dev cd) to guide me through it, as that's a brilliant openGL using c++ application that is cross-platform. Even though the game is 2d it does really help me, and I needed that help.
The lack of internet increased my need for a good portable solution, so I have set up my USB drive to be a powerful platform. I had some applications on it already, but now I saw a friend had the Portable Apps menu (portableapps.com) and I liked it a lot. I installed it and made sure I had all the programs I wanted on it.
I salute to everyone, hoping that I will soon have internet again, so have a good time, and I will keep you (if there is any you, I am not so sure of that) updated if there are any major changes in my situation.
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